Tuesday, October 30, 2007
IAT-410 PROGRESS FROM OCTOBER 23-30
Well I completed about 20 of the 50 images this week. (They can be viewed at http://www.sfu.ca/~gurpb/IAT-410/) It actually took much longer than expected to create each image. The pictures had to all have the same consistent look and feel to them so it actually took me roughly 20 minutes to create each image/sprite. However, it all paid off today as I showed my team some of the my work I created this week and they loved it. It fits perfectly in the game as we tested it today. We implemented the art with the background and it’s a seamless connection. All I am missing is a little shadow beneath each element. We figured out the size, and each sprite will be shrunk down to roughly 50 x 60 pixels. And for tanks and bigger pieces it will be close to 60 x 74. The detail of the images look amazing on screen even though they are so small, users can still see the fine points. We scheduled a follow up meeting for this Thursday just to see where everyone is. I think it is great that we are staying on top of the ball from week to week and making sure no one is slipping. For next week, I will try to finish the rest of the art. It is going to be a very long week with little sleep. Having 2 other major projects due this week, I am committing the weekend to work on this. It is going to be a lot of work and a lot of minor details but making something that lots real good on screen will make it all worth it.
IAT-410 PROGRESS FROM OCTOBER 16-23
WHAT A WEEK. Well our team and I had a meeting before class (October 23 2007) and figured out the artist aspects of the game (I am in charge of the art). We started going through the entire game and figured out as a group what we need for characters, tanks, guns, and machines. We started off with a list of approximately 30 pieces and narrowed it down to 20 or so. However, since there are two teams in our game, the total double to 40. In our turn based strategy, we need approximately different 40-50 sprites. These include soldiers, tanks, planes, guns, and other army/war related elements. I was astonished to realize all the work that needs to be done and all the work I am responsible for. The rest of my team is doing a great job, the project manager, Mo, is always on top of everything. The end of semester grind is coming up, a lot of work needs to be done. Hopefully we can “strike while the iron is hot” and continually work while progressing to beta. For next week, we have decided that I come up with approximately one third of the sprites and show them to the rest of the team. We will need to implement the characters into the game next week to get a general idea of how big each sprite should be and this will also lead to finding out what resolution would work best for this game.
New blog
Hello everyone. This is my new blog site. I was having sign-in problems with the last blog I had set up so I decided to create a new one and transfer the information here. Hopefully there is a lot of activity here.
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