Dynasty
This is a type of educational role playing game that seems interesting. There is not a lot of programming as the mechanics for this game is the ability for users to move around the space and interact with objects. They use puzzles so the difficulty will vary throughout the entire game. They had a concept with Chinese history which would relate to the narrative, which is pretty good. The artwork needed improvement but the team looks talented and I can see a great final game.
Deep Field
I had a problem with the mechanics of this game. Users just use the mouse in a 3D environment. I can see users get bored of this quite fast, so they should implement other methods of clicking, or having obstacles that effect the speed of you clicking. I really didn’t see any art on screen. The game is in a 3D environment, and I think they should use it to the fullest with the time given.
Legend of Chopstick Chung
This team had a very creative and fun presentation with great art. Well they showed the art that will be implemented in the final game and it looks good. I did not see much of a narrative or how or where the character came from. They had a lot of mini games in their one game, I do not know if they tested all the mini games or just one. I did not hear anything from then regarding that. The Nintendo 64 had a similar concept and the Gameboy had a similar concept with having many mini-games into one game. Hopefully the game delivers.
Aquila
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