Part I
Ant Lion Prototype:
I really didn’t understand the mechanics of the game, and I didn’t see much of the art or the style of it. Me being more towards arts and stylishness, I am usually looking for how they artist detail. Didn’t seem to find much here.
Fins of Fury:
For the aesthetics side of it, they did a great job modelling the underwater species. The fish look great. They showed a 4 level map that was done very nicely and health meter and time meter which are great aspects to any game. For the Dynamics, the testing players found it a little too hard to understand at first but I am sure people will get used to it with time. Mechanics were great, collect points, destroy enemies, just a classic easy to understand game however, I am not too sure about the rolling the dice technique for the AI. This can be looked at again.
Mizu:
This is a 2d game so I was quite excited because my team is also working on a 2d game. The art is nicely done, but they may be focusing too much on the art itself. The team shows a great understanding of art but I really did not completely understand the mechanics. I saw the multiple levels, the splash attack and the time limits but was not completely satisfied with the story. They could work on this some more.
The No Name Project-Group:
First off, they making their own engine, which is very impressive. The group has a solid, sound idea. All aspects of game aesthetics and dynamics were covered. They had a lot of detail for the dynamics which included different character types and levels. They used a lot of different colors and figures which is a good component to have for a prototype.
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