Stick Ninja
This team had a very clear and concise presentation. They are using cards to enhance the randomization and they had a very simple prototype. The art was very simple, hence the name: stick ninja. The ninja were ultimately stick figures. The mechanics make the game very interactive, which compels you to think about how to bet the boss they had. There was a random damage attack and also they had different attributes for each character which was good.
Zodiac Wars
I really did see any real art from this team. I think they presented a screenshot from the old Capcom video game, Street Fighter. It seemed like a sort of action game where users controls characters which fight others. Users would press different buttons to hit their enemies and opponents. The presentation was actually done good, speaking wise, but I didn’t really understand the story line. It was a 2D based game with a fast paced atmosphere. I think the game will work with the basic movement techniques and with fast street fighter like controls.
Crack Junkie
This was a 2D based game with characters and enemies. One thing I clearly remember is that users that tested the game, didn’t want to see the text as it got in the way of game play so they completely took it out. Well now there is no apparent storyline... I was thinking that they good integrate the text/speech near the bottom of the screen and have to run while users are in game play. This was a side scrolling game with basic movement. The game is quite unique, never seen anything else like this. Game storyline could be “toned” down a little..
No comments:
Post a Comment