Monday, November 12, 2007

Critiques on Game Prototypes Part II

3rd Cloud
This was like a adventure RPG game. Their prototype was a digital prototype and the design is quite similar to the final product. The character in the game would walk around, pick up weapons and use them. The art seemed really nicely done, the clouds. The dynamics dealt with exploring the environment and fighting enemies and gain power to proceed to next levels. Weapons were included as well, and the character would pick them up and use them.

Food Fight
This team is using the XNA instead of game maker. Their artwork will be completely original and it is like a 2D base atmosphere. The game seemed quite interesting and original as I have never seen anything like this before. They want to do the multiplayer but never know with the time near the end of the term. Character in this game will TAKE TURNS to throw food at others, and the more food one throws wins. That is the simple mechanics and dynamics.

Drive Thru Tycoon
I really didn’t understand this game. From what I got from it was that there is a car and you drive thru a drive thru to get food. The user would click on burger or fries (need more food like drinks, ice cream, deserts) and the more he clicks on them, the harder it gets. I don’t see this as a very interesting TYCOON type of game. When I think of Tycoon, I’m thinking about buildings and money and property, I don’t see these aspects in the drive thru with the use of food.

Circular Strife
This team seems to be committed on this game. Using a 3D engine, I can see the art is going to be really nice. Their prototype was done in a great way, with the actual map on the floor. Users would ride around and collect bombs and blow things up. The time trials gives the users a challenge and keeps them playing the game.

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